Maker education is a cultural shift toward effectively enhancing learning experiences and outcomes. Any field of study can incorporate maker education into their curriculum with or without technology. This workshop is designed for instructors and/or learners of all levels. It will provide context for making the in classroom, showcase examples of maker activities in higher education, and host specialized hands-on learning activities. Participants will have the opportunity to work with new media such as 360 degree video cameras, CAD software and 3D scanners as well as brainstorm applied maker activities to use in their own work.Registration is mandatory. Registering for workshops ensures the distribution of pre-workshop materials and helps maintain the integrity of our attendance records. Please contact firstname.lastname@example.org in advance if you need any special accommodations.
Friday, March 16, 2018
Hillman Library, Digital Scholarship Commons, G-49